/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
*
* If we're setting a sampler, we must use glUniformi1()!
*/
if (shProg->Uniforms->Parameters[location].Type == PROGRAM_SAMPLER) {
+ GLint unit;
if (type != GL_INT || count != 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUniform(only glUniform1i can be used "
"to set sampler uniforms)");
return;
}
+ /* check that the sampler (tex unit index) is legal */
+ unit = ((GLint *) values)[0];
+ if (unit >= ctx->Const.MaxTextureImageUnits) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glUniform1(invalid sampler/tex unit index)");
+ return;
+ }
}
if (count < 0) {