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glsl: Add utility function to extract 64-bit sign
author
Elie Tournier
<tournier.elie@gmail.com>
Tue, 8 Aug 2017 13:28:48 +0000
(14:28 +0100)
committer
Matt Turner
<mattst88@gmail.com>
Thu, 10 Jan 2019 00:42:40 +0000
(16:42 -0800)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/float64.glsl
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diff --git
a/src/compiler/glsl/float64.glsl
b/src/compiler/glsl/float64.glsl
index 2cf85bbcafccaec6f66701b338e4ab75d535dea3..5f2804a8a34c8a4b80ff1e459a0f7d28c494eb8f 100644
(file)
--- a/
src/compiler/glsl/float64.glsl
+++ b/
src/compiler/glsl/float64.glsl
@@
-159,3
+159,10
@@
__fne64(uint64_t a, uint64_t b)
return !__feq64_nonnan(a, b);
}
+
+/* Returns the sign bit of the double-precision floating-point value `a'.*/
+uint
+__extractFloat64Sign(uint64_t a)
+{
+ return unpackUint2x32(a).y >> 31;
+}