<li>The configure option --enable-gallium-llvm is superseded by --enable-llvm.</li>
<li>The swr driver now requires LLVM >= 3.9.0.</li>
<li>The radeonsi driver now requires LLVM 3.8.0.</li>
+<li>The MESA_GLSL=opt and MESA_GLSL=no_opt environment vars have been removed.</li>
</ul>
</div>
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>cache_info</b> - print debug information about shader cache
-<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called
<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
the vertex position with ftransform() and passes through the color and
#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
#define GLSL_LOG 0x2 /**< Write shaders to files */
-#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
-#define GLSL_UNIFORMS 0x8 /**< Print glUniform calls */
-#define GLSL_NOP_VERT 0x10 /**< Force no-op vertex shaders */
-#define GLSL_NOP_FRAG 0x20 /**< Force no-op fragment shaders */
-#define GLSL_USE_PROG 0x40 /**< Log glUseProgram calls */
-#define GLSL_REPORT_ERRORS 0x80 /**< Print compilation errors */
-#define GLSL_DUMP_ON_ERROR 0x100 /**< Dump shaders to stderr on compile error */
-#define GLSL_CACHE_INFO 0x200 /**< Print debug information about shader cache */
+#define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */
+#define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */
+#define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */
+#define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */
+#define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */
+#define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */
+#define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */
/**
flags |= GLSL_NOP_VERT;
if (strstr(env, "nopfrag"))
flags |= GLSL_NOP_FRAG;
- else if (strstr(env, "opt"))
- flags |= GLSL_OPT;
if (strstr(env, "uniform"))
flags |= GLSL_UNIFORMS;
if (strstr(env, "useprog"))