return nir;
}
+void
+brw_nir_link_shaders(const struct brw_compiler *compiler,
+ nir_shader **producer, nir_shader **consumer)
+{
+ NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out);
+ NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in);
+
+ if (nir_remove_unused_varyings(*producer, *consumer)) {
+ NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
+ NIR_PASS_V(*consumer, nir_lower_global_vars_to_local);
+
+ nir_variable_mode indirect_mask = (nir_variable_mode) 0;
+ if (compiler->glsl_compiler_options[(*producer)->info.stage].EmitNoIndirectTemp)
+ indirect_mask = nir_var_local;
+
+ /* The backend might not be able to handle indirects on
+ * temporaries so we need to lower indirects on any of the
+ * varyings we have demoted here.
+ */
+ NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask);
+ NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask);
+
+ const bool p_is_scalar =
+ compiler->scalar_stage[(*producer)->info.stage];
+ *producer = brw_nir_optimize(*producer, compiler, p_is_scalar);
+
+ const bool c_is_scalar =
+ compiler->scalar_stage[(*producer)->info.stage];
+ *consumer = brw_nir_optimize(*consumer, compiler, c_is_scalar);
+ }
+}
+
/* Prepare the given shader for codegen
*
* This function is intended to be called right before going into the actual
nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
nir_shader *nir);
+void
+brw_nir_link_shaders(const struct brw_compiler *compiler,
+ nir_shader **producer, nir_shader **consumer);
+
bool brw_nir_lower_cs_intrinsics(nir_shader *nir,
unsigned dispatch_width);
void brw_nir_lower_vs_inputs(nir_shader *nir,
if (shProg->_LinkedShaders[i] == NULL)
continue;
- nir_shader *producer = shProg->_LinkedShaders[i]->Program->nir;
- nir_shader *consumer = shProg->_LinkedShaders[next]->Program->nir;
-
- NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_out);
- NIR_PASS_V(consumer, nir_remove_dead_variables, nir_var_shader_in);
-
- if (nir_remove_unused_varyings(producer, consumer)) {
- NIR_PASS_V(producer, nir_lower_global_vars_to_local);
- NIR_PASS_V(consumer, nir_lower_global_vars_to_local);
-
- nir_variable_mode indirect_mask = (nir_variable_mode) 0;
- if (compiler->glsl_compiler_options[i].EmitNoIndirectTemp)
- indirect_mask = (nir_variable_mode) nir_var_local;
-
- /* The backend might not be able to handle indirects on
- * temporaries so we need to lower indirects on any of the
- * varyings we have demoted here.
- */
- NIR_PASS_V(producer, nir_lower_indirect_derefs, indirect_mask);
- NIR_PASS_V(consumer, nir_lower_indirect_derefs, indirect_mask);
-
- const bool p_is_scalar =
- compiler->scalar_stage[producer->info.stage];
- producer = brw_nir_optimize(producer, compiler, p_is_scalar);
-
- const bool c_is_scalar =
- compiler->scalar_stage[producer->info.stage];
- consumer = brw_nir_optimize(consumer, compiler, c_is_scalar);
- }
-
- shProg->_LinkedShaders[i]->Program->nir = producer;
- shProg->_LinkedShaders[next]->Program->nir = consumer;
-
- next = i;
+ brw_nir_link_shaders(compiler,
+ &shProg->_LinkedShaders[i]->Program->nir,
+ &shProg->_LinkedShaders[next]->Program->nir);
+ next = i;
}
}