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vc4: Fix off-by-one in texture maximum levels.
author
Eric Anholt
<eric@anholt.net>
Mon, 11 Aug 2014 22:37:05 +0000
(15:37 -0700)
committer
Eric Anholt
<eric@anholt.net>
Tue, 12 Aug 2014 21:03:34 +0000
(14:03 -0700)
It's 2048x2048 that's the max, not 1024x1024.
src/gallium/drivers/vc4/vc4_screen.h
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diff --git
a/src/gallium/drivers/vc4/vc4_screen.h
b/src/gallium/drivers/vc4/vc4_screen.h
index a761122637fd531afa372152319011283992864b..998bbac0416ad92faaaa119b69301dd52f46dad9 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_screen.h
+++ b/
src/gallium/drivers/vc4/vc4_screen.h
@@
-37,7
+37,7
@@
struct vc4_bo;
#define VC4_DEBUG_PERF 0x0020
#define VC4_DEBUG_NORAST 0x0040
-#define VC4_MAX_MIP_LEVELS 1
1
+#define VC4_MAX_MIP_LEVELS 1
2
struct vc4_screen {
struct pipe_screen base;