anv/meta: Fix the pos_out location for the vertex shader
authorJason Ekstrand <jason.ekstrand@intel.com>
Thu, 24 Dec 2015 07:32:55 +0000 (23:32 -0800)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 29 Dec 2015 02:21:11 +0000 (18:21 -0800)
src/vulkan/anv_meta.c

index cf6678d852f892b10d19eda97dd0398c7444a601..c1d600a3ed811a1d2f49d3e031065a459dc80853 100644 (file)
@@ -48,7 +48,7 @@ build_nir_vertex_shader(bool attr_flat)
    pos_in->data.location = VERT_ATTRIB_GENERIC0;
    nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
                                                vertex_type, "gl_Position");
-   pos_in->data.location = VARYING_SLOT_POS;
+   pos_out->data.location = VARYING_SLOT_POS;
    nir_copy_var(&b, pos_out, pos_in);
 
    /* Add one more pass-through attribute.  For clear shaders, this is used