instructions, symtab);
}
- /* FINISHME: Add support for gl_TextureMatrix[]. The size of this array is
- * FINISHME: implementation dependent based on the value of
- * FINISHME: GL_MAX_TEXTURE_COORDS.
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
+ * FINISHME: at least 2, so hard-code 2 for now.
*/
+ const glsl_type *const mat4_array_type =
+ glsl_type::get_array_instance(glsl_type::mat4_type, 2);
+
+ add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type,
+ instructions, symtab);
/* FINISHME: Add support for gl_DepthRangeParameters */
/* FINISHME: Add support for gl_ClipPlane[] */