const GLenum proxyTarget = get_proxy_target(target);
const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
GLint expectedSize;
+ GLenum choose_format;
+ GLenum choose_type;
+ GLenum proxy_format;
*reason = ""; /* no error */
- /* check level */
- if (level < 0 || level >= maxLevels) {
- *reason = "level";
- return GL_INVALID_VALUE;
- }
-
if (!target_can_be_compressed(ctx, target, internalFormat)) {
*reason = "target";
return GL_INVALID_ENUM;
return GL_INVALID_ENUM;
}
+ switch (internalFormat) {
+#if FEATURE_ES
+ case GL_PALETTE4_RGB8_OES:
+ case GL_PALETTE4_RGBA8_OES:
+ case GL_PALETTE4_R5_G6_B5_OES:
+ case GL_PALETTE4_RGBA4_OES:
+ case GL_PALETTE4_RGB5_A1_OES:
+ case GL_PALETTE8_RGB8_OES:
+ case GL_PALETTE8_RGBA8_OES:
+ case GL_PALETTE8_R5_G6_B5_OES:
+ case GL_PALETTE8_RGBA4_OES:
+ case GL_PALETTE8_RGB5_A1_OES:
+ _mesa_cpal_compressed_format_type(internalFormat, &choose_format,
+ &choose_type);
+ proxy_format = choose_format;
+
+ /* check level */
+ if (level > 0 || level < -maxLevels) {
+ *reason = "level";
+ return GL_INVALID_VALUE;
+ }
+
+ if (dimensions != 2) {
+ *reason = "compressed paletted textures must be 2D";
+ return GL_INVALID_OPERATION;
+ }
+
+ /* Figure out the expected texture size (in bytes). This will be
+ * checked against the actual size later.
+ */
+ expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
+ width, height);
+
+ /* This is for the benefit of the TestProxyTexImage below. It expects
+ * level to be non-negative. OES_compressed_paletted_texture uses a
+ * weird mechanism where the level specified to glCompressedTexImage2D
+ * is -(n-1) number of levels in the texture, and the data specifies the
+ * complete mipmap stack. This is done to ensure the palette is the
+ * same for all levels.
+ */
+ level = -level;
+ break;
+#endif
+
+ default:
+ choose_format = GL_NONE;
+ choose_type = GL_NONE;
+ proxy_format = internalFormat;
+
+ /* check level */
+ if (level < 0 || level >= maxLevels) {
+ *reason = "level";
+ return GL_INVALID_VALUE;
+ }
+
+ /* Figure out the expected texture size (in bytes). This will be
+ * checked against the actual size later.
+ */
+ expectedSize = compressed_tex_size(width, height, depth, internalFormat);
+ break;
+ }
+
/* This should really never fail */
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
*reason = "internalFormat";
/* check image size against compression block size */
{
gl_format texFormat =
- ctx->Driver.ChooseTextureFormat(ctx, internalFormat,
- GL_NONE, GL_NONE);
+ ctx->Driver.ChooseTextureFormat(ctx, proxy_format,
+ choose_format, choose_type);
GLuint bw, bh;
_mesa_get_format_block_size(texFormat, &bw, &bh);
/* check image sizes */
if (!ctx->Driver.TestProxyTexImage(ctx, proxyTarget, level,
- internalFormat, GL_NONE, GL_NONE,
- width, height, depth, border)) {
+ proxy_format, choose_format,
+ choose_type,
+ width, height, depth, border)) {
/* See error comment above */
*reason = "invalid width, height or format";
return GL_INVALID_OPERATION;
}
/* check image size in bytes */
- expectedSize = compressed_tex_size(width, height, depth, internalFormat);
if (expectedSize != imageSize) {
/* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
* if <imageSize> is not consistent with the format, dimensions, and