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mesa: remove some unused gl_shader fields
author
Brian Paul
<brianp@vmware.com>
Fri, 11 Feb 2011 15:40:54 +0000
(08:40 -0700)
committer
Brian Paul
<brianp@vmware.com>
Fri, 11 Feb 2011 19:00:51 +0000
(12:00 -0700)
src/mesa/main/mtypes.h
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diff --git
a/src/mesa/main/mtypes.h
b/src/mesa/main/mtypes.h
index 6f0aac6ee3b5bb0d5736ca4fe0fa406a43c4a509..09e17d9110516de95592a5391cef08c4df1a398a 100644
(file)
--- a/
src/mesa/main/mtypes.h
+++ b/
src/mesa/main/mtypes.h
@@
-2103,8
+2103,6
@@
struct gl_shader
GLint RefCount; /**< Reference count */
GLboolean DeletePending;
GLboolean CompileStatus;
- GLboolean Main; /**< shader defines main() */
- GLboolean UnresolvedRefs;
const GLchar *Source; /**< Source code string */
GLuint SourceChecksum; /**< for debug/logging purposes */
struct gl_program *Program; /**< Post-compile assembly code */