glsl: Fix some bad indentation
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 16 Jul 2014 20:02:26 +0000 (13:02 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 23 Jul 2014 23:42:47 +0000 (16:42 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/link_uniform_blocks.cpp

index 53a18c934648b2ab6b0ddf28b26b5ce8488050bd..fef3626bf02ed04728e008c3f670acc3a7661954 100644 (file)
@@ -92,13 +92,13 @@ private:
          unsigned len = strlen(close_bracket + 1) + 1;
 
          memmove(open_bracket, close_bracket + 1, len);
-     } else {
+      } else {
          v->IndexName = v->Name;
       }
 
       const unsigned alignment = record_type
-        ? record_type->std140_base_alignment(v->RowMajor)
-        : type->std140_base_alignment(v->RowMajor);
+         ? record_type->std140_base_alignment(v->RowMajor)
+         : type->std140_base_alignment(v->RowMajor);
       unsigned size = type->std140_size(v->RowMajor);
 
       this->offset = glsl_align(this->offset, alignment);