for (s = 0; s < SIZE; s++) {
for (t = 0; t < SIZE; t++) {
- tex2d[s][t][0] = s*255/(SIZE-1);
- tex2d[s][t][1] = t*255/(SIZE-1);
- tex2d[s][t][2] = 0*255/(SIZE-1);
+ tex2d[t][s][0] = s*255/(SIZE-1);
+ tex2d[t][s][1] = t*255/(SIZE-1);
+ tex2d[t][s][2] = 0*255/(SIZE-1);
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
- SIZE, SIZE,
- 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex2d);
+ SIZE, SIZE,
+ 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex2d);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glEnable(GL_TEXTURE_2D);
}
static void UpdateLine()
{
GLubyte tex[SIZE][3];
+ GLubyte b = 0;
GLint s, t;
t = line % SIZE;
+ if (line % (SIZE * 2) < SIZE)
+ b = 255;
+ else
+ b = 0;
for (s = 0; s < SIZE; s++) {
tex[s][0] = s*255/(SIZE-1);
tex[s][1] = t*255/(SIZE-1);
- tex[s][2] = 255;
+ tex[s][2] = b;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);