}
-void *
-llvmpipe_create_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
-{
- struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
- struct lp_vertex_shader *state;
-
- state = CALLOC_STRUCT(lp_vertex_shader);
- if (state == NULL )
- goto fail;
-
- /* copy shader tokens, the ones passed in will go away.
- */
- state->shader.tokens = tgsi_dup_tokens(templ->tokens);
- if (state->shader.tokens == NULL)
- goto fail;
-
- state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ);
- if (state->draw_data == NULL)
- goto fail;
-
- return state;
-
-fail:
- if (state) {
- FREE( (void *)state->shader.tokens );
- FREE( state->draw_data );
- FREE( state );
- }
- return NULL;
-}
-
-
-void
-llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
-{
- struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
-
- llvmpipe->vs = (const struct lp_vertex_shader *)vs;
-
- draw_bind_vertex_shader(llvmpipe->draw,
- (llvmpipe->vs ? llvmpipe->vs->draw_data : NULL));
-
- llvmpipe->dirty |= LP_NEW_VS;
-}
-
-
-void
-llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
-{
- struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
-
- struct lp_vertex_shader *state =
- (struct lp_vertex_shader *)vs;
-
- draw_delete_vertex_shader(llvmpipe->draw, state->draw_data);
- FREE( state );
-}
-
-
void
llvmpipe_set_constant_buffer(struct pipe_context *pipe,
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_defines.h"
+#include "tgsi/tgsi_parse.h"
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+
+#include "lp_context.h"
+#include "lp_state.h"
+
+
+void *
+llvmpipe_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+ struct lp_vertex_shader *state;
+
+ state = CALLOC_STRUCT(lp_vertex_shader);
+ if (state == NULL )
+ goto fail;
+
+ /* copy shader tokens, the ones passed in will go away.
+ */
+ state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+ if (state->shader.tokens == NULL)
+ goto fail;
+
+ state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ);
+ if (state->draw_data == NULL)
+ goto fail;
+
+ return state;
+
+fail:
+ if (state) {
+ FREE( (void *)state->shader.tokens );
+ FREE( state->draw_data );
+ FREE( state );
+ }
+ return NULL;
+}
+
+
+void
+llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+
+ llvmpipe->vs = (const struct lp_vertex_shader *)vs;
+
+ draw_bind_vertex_shader(llvmpipe->draw,
+ (llvmpipe->vs ? llvmpipe->vs->draw_data : NULL));
+
+ llvmpipe->dirty |= LP_NEW_VS;
+}
+
+
+void
+llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+
+ struct lp_vertex_shader *state =
+ (struct lp_vertex_shader *)vs;
+
+ draw_delete_vertex_shader(llvmpipe->draw, state->draw_data);
+ FREE( state );
+}