glsl: remove remainings tabs in link_varyings.cpp
authorTimothy Arceri <timothy.arceri@collabora.com>
Tue, 17 May 2016 01:31:00 +0000 (11:31 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Tue, 17 May 2016 05:06:16 +0000 (15:06 +1000)
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/compiler/glsl/link_varyings.cpp

index 572aba9e8b3100858edd351a3d728f314e254c6f..5a99f0c9371283fda3d55c0c5ce4c06357bb06ac 100644 (file)
@@ -359,7 +359,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
       ir_variable *const var = node->as_variable();
 
       if ((var == NULL) || (var->data.mode != ir_var_shader_out))
-        continue;
+         continue;
 
       if (!var->data.explicit_location
           || var->data.location < VARYING_SLOT_VAR0)
@@ -443,7 +443,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
       ir_variable *const input = node->as_variable();
 
       if ((input == NULL) || (input->data.mode != ir_var_shader_in))
-        continue;
+         continue;
 
       if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
          const ir_variable *const front_color =