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mesa: update comment on delete_shader_program()
author
Brian Paul
<brianp@vmware.com>
Fri, 2 Jan 2015 23:56:12 +0000
(16:56 -0700)
committer
Brian Paul
<brianp@vmware.com>
Mon, 5 Jan 2015 20:50:54 +0000
(13:50 -0700)
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/shaderapi.c
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diff --git
a/src/mesa/main/shaderapi.c
b/src/mesa/main/shaderapi.c
index 8e49e3010c4d6f9d92894ca9e4fd8fee31c8b93c..43170b817dde4a20a43c30f249c9ce4b8d654ad2 100644
(file)
--- a/
src/mesa/main/shaderapi.c
+++ b/
src/mesa/main/shaderapi.c
@@
-326,8
+326,9
@@
create_shader_program(struct gl_context *ctx)
/**
- * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
- * DeleteProgramARB.
+ * Delete a shader program. Actually, just decrement the program's
+ * reference count and mark it as DeletePending.
+ * Used to implement glDeleteProgram() and glDeleteObjectARB().
*/
static void
delete_shader_program(struct gl_context *ctx, GLuint name)