so->base = *cso;
+ /* We always keep the early Z state correct, since a later state using
+ * early Z may want it.
+ */
+ so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
+
if (cso->depth.enabled) {
if (cso->depth.writemask) {
so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
}
so->config_bits[1] |= (cso->depth.func <<
VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
+
+ /* We only handle early Z in the < direction because otherwise
+ * we'd have to runtime guess which direction to set in the
+ * render config.
+ */
+ if ((cso->depth.func == PIPE_FUNC_LESS ||
+ cso->depth.func == PIPE_FUNC_LEQUAL) &&
+ (!cso->stencil[0].enabled ||
+ (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
+ (!cso->stencil[1].enabled ||
+ cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
+ so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
+ }
} else {
so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);