r300: Enable hardware 3D texture support. Fixes the stex3d demo.
authorOliver McFadden <z3ro.geek@gmail.com>
Fri, 11 May 2007 21:40:00 +0000 (21:40 +0000)
committerOliver McFadden <z3ro.geek@gmail.com>
Fri, 11 May 2007 21:41:16 +0000 (21:41 +0000)
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texstate.c

index d78e3dfb23e232c5ab835b9bf9449fd20b46239b..a8be0f6ff7453efb4d05e3f7334692a18479e2cd 100644 (file)
@@ -876,7 +876,6 @@ static void r300CompressedTexSubImage2D(GLcontext * ctx, GLenum target,
        t->dirty_images[face] |= (1 << level);
 }
 
-#if ENABLE_HW_3D_TEXTURE
 static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
                           GLint internalFormat,
                           GLint width, GLint height, GLint depth,
@@ -930,9 +929,7 @@ static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
                t->dirty_images[0] |= (1 << level);
        }
 }
-#endif
 
-#if ENABLE_HW_3D_TEXTURE
 static void
 r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
                  GLint xoffset, GLint yoffset, GLint zoffset,
@@ -966,7 +963,6 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
 
        t->dirty_images[0] |= (1 << level);
 }
-#endif
 
 static void r300TexEnv(GLcontext * ctx, GLenum target,
                       GLenum pname, const GLfloat * param)
@@ -1087,9 +1083,7 @@ static void r300BindTexture(GLcontext * ctx, GLenum target,
 
        if ((target == GL_TEXTURE_1D)
            || (target == GL_TEXTURE_2D)
-#if ENABLE_HW_3D_TEXTURE
            || (target == GL_TEXTURE_3D)
-#endif
            || (target == GL_TEXTURE_CUBE_MAP)
            || (target == GL_TEXTURE_RECTANGLE_NV)) {
                assert(texObj->DriverData != NULL);
@@ -1150,18 +1144,10 @@ void r300InitTextureFuncs(struct dd_function_table *functions)
        functions->ChooseTextureFormat = r300ChooseTextureFormat;
        functions->TexImage1D = r300TexImage1D;
        functions->TexImage2D = r300TexImage2D;
-#if ENABLE_HW_3D_TEXTURE
        functions->TexImage3D = r300TexImage3D;
-#else
-       functions->TexImage3D = _mesa_store_teximage3d;
-#endif
        functions->TexSubImage1D = r300TexSubImage1D;
        functions->TexSubImage2D = r300TexSubImage2D;
-#if ENABLE_HW_3D_TEXTURE
        functions->TexSubImage3D = r300TexSubImage3D;
-#else
-       functions->TexSubImage3D = _mesa_store_texsubimage3d;
-#endif
        functions->NewTextureObject = r300NewTextureObject;
        functions->BindTexture = r300BindTexture;
        functions->DeleteTexture = r300DeleteTexture;
index bef597e4dc0453ebf327c46a0898df8b88b6dc4b..8b36bd8bb2b88efcbdcd3bf3bbbba714d0b7bcf3 100644 (file)
@@ -420,7 +420,6 @@ static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
        return GL_TRUE;
 }
 
-#if ENABLE_HW_3D_TEXTURE
 static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
 {
        r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -445,7 +444,6 @@ static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
 
        return GL_TRUE;
 }
-#endif
 
 static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
 {
@@ -546,14 +544,10 @@ static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)
        } else if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
                return (enable_tex_2d(ctx, unit) &&
                        update_tex_common(ctx, unit));
-       }
-#if ENABLE_HW_3D_TEXTURE
-       else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
+       } else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
                return (enable_tex_3d(ctx, unit) &&
                        update_tex_common(ctx, unit));
-       }
-#endif
-       else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
+       } else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
                return (enable_tex_cube(ctx, unit) &&
                        update_tex_common(ctx, unit));
        } else if (texUnit->_ReallyEnabled) {