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vc4: Print the rounded shader size in debug output.
author
Eric Anholt
<eric@anholt.net>
Wed, 4 Nov 2015 21:10:28 +0000
(13:10 -0800)
committer
Eric Anholt
<eric@anholt.net>
Wed, 4 Nov 2015 21:32:07 +0000
(13:32 -0800)
It's surprising to see "0kb" printed for debug on short shaders, while
4kb alignment won't be suprising.
src/gallium/drivers/vc4/vc4_bufmgr.c
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diff --git
a/src/gallium/drivers/vc4/vc4_bufmgr.c
b/src/gallium/drivers/vc4/vc4_bufmgr.c
index 171a5544bea7d02b11f9d1fbdf359c30e1193587..52ba8ab19ef1b30a1cf6a1aed78fa76c6cd5c5b9 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_bufmgr.c
+++ b/
src/gallium/drivers/vc4/vc4_bufmgr.c
@@
-428,7
+428,7
@@
vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data, uint32_t size)
screen->bo_count++;
screen->bo_size += bo->size;
if (dump_stats) {
- fprintf(stderr, "Allocated shader %dkb:\n", size / 1024);
+ fprintf(stderr, "Allocated shader %dkb:\n",
bo->
size / 1024);
vc4_bo_dump_stats(screen);
}