}
+/**
+ * Destroy the contexts and surfaces that are linked to the display.
+ */
+void
+_eglReleaseDisplayResources(_EGLDriver *drv, EGLDisplay dpy)
+{
+ _EGLDisplay *display;
+ _EGLContext *contexts;
+ _EGLSurface *surfaces;
+
+ display = _eglLookupDisplay(dpy);
+ if (!display)
+ return;
+ contexts = display->ContextList;
+ surfaces = display->SurfaceList;
+
+ while (contexts) {
+ EGLContext handle = _eglGetContextHandle(contexts);
+ contexts = contexts->Next;
+ drv->API.DestroyContext(drv, dpy, handle);
+ }
+ assert(!display->ContextList);
+
+ while (surfaces) {
+ EGLSurface handle = _eglGetSurfaceHandle(surfaces);
+ surfaces = surfaces->Next;
+ drv->API.DestroySurface(drv, dpy, handle);
+ }
+ assert(!display->SurfaceList);
+}
+
+
/**
* Free all the data hanging of an _EGLDisplay object, but not
* the object itself.
_eglFindDisplay(NativeDisplayType nativeDisplay);
+extern void
+_eglReleaseDisplayResources(_EGLDriver *drv, EGLDisplay dpy);
+
+
extern void
_eglCleanupDisplay(_EGLDisplay *disp);
_eglLog(_EGL_DEBUG, "Closing %s", drv->Name);
- /*
- * XXX check for currently bound context/surfaces and delete them?
- */
+ _eglReleaseDisplayResources(drv, dpy);
b = drv->API.Terminate(drv, dpy);