It's like gl_FragCoord. Still not implemented. This unfortunately makes
point sprites a lot more complicated.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5290>
/* We would prefer varyings on Midgard, but proper sysvals on Bifrost */
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+ case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
return dev->quirks & IS_BIFROST;
/* I really don't want to set this CAP but let's not swim against the