}
static void
-handle_shader_output_decl(struct ac_nir_context *ctx,
+handle_shader_output_decl(struct ac_llvm_context *ctx,
+ struct ac_shader_abi *abi,
struct nir_shader *nir,
- struct nir_variable *variable)
+ struct nir_variable *variable,
+ gl_shader_stage stage)
{
unsigned output_loc = variable->data.driver_location / 4;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
/* tess ctrl has it's own load/store paths for outputs */
- if (ctx->stage == MESA_SHADER_TESS_CTRL)
+ if (stage == MESA_SHADER_TESS_CTRL)
return;
- if (ctx->stage == MESA_SHADER_VERTEX ||
- ctx->stage == MESA_SHADER_TESS_EVAL ||
- ctx->stage == MESA_SHADER_GEOMETRY) {
+ if (stage == MESA_SHADER_VERTEX ||
+ stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_GEOMETRY) {
int idx = variable->data.location + variable->data.index;
if (idx == VARYING_SLOT_CLIP_DIST0) {
int length = nir->info.clip_distance_array_size +
for (unsigned i = 0; i < attrib_count; ++i) {
for (unsigned chan = 0; chan < 4; chan++) {
- ctx->abi->outputs[radeon_llvm_reg_index_soa(output_loc + i, chan)] =
- ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
+ abi->outputs[radeon_llvm_reg_index_soa(output_loc + i, chan)] =
+ ac_build_alloca_undef(ctx, ctx->f32, "");
}
}
}
ctx.main_function = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
nir_foreach_variable(variable, &nir->outputs)
- handle_shader_output_decl(&ctx, nir, variable);
+ handle_shader_output_decl(&ctx.ac, ctx.abi, nir, variable,
+ ctx.stage);
ctx.defs = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
ctx.num_output_clips = geom_shader->info.clip_distance_array_size;
ctx.num_output_culls = geom_shader->info.cull_distance_array_size;
- struct ac_nir_context nir_ctx = {};
- nir_ctx.ac = ctx.ac;
- nir_ctx.abi = &ctx.abi;
-
nir_foreach_variable(variable, &geom_shader->outputs) {
scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
- handle_shader_output_decl(&nir_ctx, geom_shader, variable);
+ handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader,
+ variable, MESA_SHADER_VERTEX);
}
ac_gs_copy_shader_emit(&ctx);