geometry shaders may need to emit PSIZ as well
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5851>
nir_lower_point_size_mov(nir_shader *shader,
const gl_state_index16 *pointsize_state_tokens)
{
- assert(shader->info.stage == MESA_SHADER_VERTEX);
+ assert(shader->info.stage == MESA_SHADER_VERTEX ||
+ shader->info.stage == MESA_SHADER_GEOMETRY);
nir_variable *out = NULL;
nir_foreach_variable(var, &shader->outputs) {