mesa/st: Use 'struct nir_shader' instead of 'nir_shader'.
authorVinson Lee <vlee@freedesktop.org>
Thu, 30 Jun 2016 03:15:03 +0000 (20:15 -0700)
committerVinson Lee <vlee@freedesktop.org>
Fri, 1 Jul 2016 07:19:24 +0000 (00:19 -0700)
Fix this build error with GCC 4.4.

  CC     state_tracker/st_nir_lower_builtin.lo
In file included from state_tracker/st_nir_lower_builtin.c:61:
state_tracker/st_nir.h:34: error: redefinition of typedef ‘nir_shader’
../../src/compiler/nir/nir.h:1830: note: previous declaration of ‘nir_shader’ was here

Suggested-by: Rob Clark <robdclark@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96235
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
src/mesa/state_tracker/st_nir.h

index 19e2d2d97ff5cb7b0a3f1a9e8d9186a4229a5da3..523a274bb130a9685dd80f94041b24d6dcbaedb6 100644 (file)
 extern "C" {
 #endif
 
-typedef struct nir_shader nir_shader;
+struct nir_shader;
 
-void st_nir_lower_builtin(nir_shader *shader);
-nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
-                            struct gl_shader_program *shader_program,
-                            gl_shader_stage stage);
+void st_nir_lower_builtin(struct nir_shader *shader);
+struct nir_shader * st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
+                                   struct gl_shader_program *shader_program,
+                                   gl_shader_stage stage);
 
-void st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir);
+void st_finalize_nir(struct st_context *st, struct gl_program *prog, struct nir_shader *nir);
 
 struct gl_program *
 st_nir_get_mesa_program(struct gl_context *ctx,