" (constant float (0.0742610))\n"
" (expression float abs (var_ref x))))))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ((return (expression vec2 *\n"
- " (expression vec2 -\n"
- " (expression vec2 *\n"
+ " (expression float -\n"
+ " (expression float *\n"
" (constant float (3.1415926))\n"
" (constant float (0.5)))\n"
" (expression vec2 sqrt\n"
" (constant float (0.0742610))\n"
" (expression vec2 abs (var_ref x))))))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ((return (expression vec3 *\n"
" (expression vec3 -\n"
- " (expression vec3 *\n"
+ " (expression float *\n"
" (constant float (3.1415926))\n"
" (constant float (0.5)))\n"
" (expression vec3 sqrt\n"
" (constant float (0.0742610))\n"
" (expression vec3 abs (var_ref x))))))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ((return (expression vec4 *\n"
" (expression vec4 -\n"
- " (expression vec4 *\n"
+ " (expression float *\n"
" (constant float (3.1415926))\n"
" (constant float (0.5)))\n"
" (expression vec4 sqrt\n"
(constant float (0.0742610))
(expression float abs (var_ref x))))))))))
- (signature float
+ (signature vec2
(parameters
(declare (in) vec2 x))
((return (expression vec2 *
- (expression vec2 -
- (expression vec2 *
+ (expression float -
+ (expression float *
(constant float (3.1415926))
(constant float (0.5)))
(expression vec2 sqrt
(constant float (0.0742610))
(expression vec2 abs (var_ref x))))))))))
- (signature float
+ (signature vec3
(parameters
(declare (in) vec3 x))
((return (expression vec3 *
(expression vec3 -
- (expression vec3 *
+ (expression float *
(constant float (3.1415926))
(constant float (0.5)))
(expression vec3 sqrt
(constant float (0.0742610))
(expression vec3 abs (var_ref x))))))))))
- (signature float
+ (signature vec4
(parameters
(declare (in) vec4 x))
((return (expression vec4 *
(expression vec4 -
- (expression vec4 *
+ (expression float *
(constant float (3.1415926))
(constant float (0.5)))
(expression vec4 sqrt