schedule_instructions(SCHEDULE_POST);
if (last_scratch > 0) {
- prog_data->total_scratch = brw_get_scratch_size(last_scratch);
+ unsigned max_scratch_size = 2 * 1024 * 1024;
- if (devinfo->is_haswell && stage == MESA_SHADER_COMPUTE) {
- /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
- * field documentation, Haswell supports a minimum of 2kB of
- * scratch space for compute shaders, unlike every other stage
- * and platform.
- */
- prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048);
- } else if (devinfo->gen <= 7 && stage == MESA_SHADER_COMPUTE) {
- /* According to the MEDIAVFE_STATE's "Per Thread Scratch Space"
- * field documentation, platforms prior to Haswell measure scratch
- * size linearly with a range of [1kB, 12kB] and 1kB granularity.
- */
- prog_data->total_scratch = ALIGN(last_scratch, 1024);
+ prog_data->total_scratch = brw_get_scratch_size(last_scratch);
- assert(prog_data->total_scratch < 12 * 1024);
+ if (stage == MESA_SHADER_COMPUTE) {
+ if (devinfo->is_haswell) {
+ /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
+ * field documentation, Haswell supports a minimum of 2kB of
+ * scratch space for compute shaders, unlike every other stage
+ * and platform.
+ */
+ prog_data->total_scratch = MAX2(prog_data->total_scratch, 2048);
+ } else if (devinfo->gen <= 7) {
+ /* According to the MEDIA_VFE_STATE's "Per Thread Scratch Space"
+ * field documentation, platforms prior to Haswell measure scratch
+ * size linearly with a range of [1kB, 12kB] and 1kB granularity.
+ */
+ prog_data->total_scratch = ALIGN(last_scratch, 1024);
+ max_scratch_size = 12 * 1024;
+ }
}
/* We currently only support up to 2MB of scratch space. If we
* See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
* Thread Group Tracking > Local Memory/Scratch Space.
*/
- assert(prog_data->total_scratch < 2 * 1024 * 1024);
+ assert(prog_data->total_scratch < max_scratch_size);
}
}