#include "context.h"
#include "colormac.h"
#include "macros.h"
-#include "simple_list.h"
#include "radeon_reg.h" /* gets definition for usleep */
#include "r200_context.h"
#include "r200_state.h"
for ( i = 0 ; i < rmesa->glCtx->Const.MaxTextureUnits ; i++ ) {
if ( t == rmesa->state.texture.unit[i].texobj ) {
rmesa->state.texture.unit[i].texobj = NULL;
- remove_from_list( &rmesa->hw.tex[i] );
- make_empty_list( &rmesa->hw.tex[i] );
- remove_from_list( &rmesa->hw.cube[i] );
- make_empty_list( &rmesa->hw.cube[i] );
+ rmesa->hw.tex[i].dirty = GL_FALSE;
+ rmesa->hw.cube[i].dirty = GL_FALSE;
}
}
}