{
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
const GLenum destType = GL_UNSIGNED_BYTE;
- GLint skipPixels;
+ GLint row;
+ GLubyte *values;
- /* if width > MAX_WIDTH, have to process image in chunks */
- skipPixels = 0;
- while (skipPixels < width) {
- const GLint spanX = x + skipPixels;
- const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
- GLint row;
- for (row = 0; row < height; row++) {
- const GLint spanY = y + row;
- GLubyte values[MAX_WIDTH];
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
- width, height,
- GL_STENCIL_INDEX, type,
- row, skipPixels);
- _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
- type, source, unpack,
- ctx->_ImageTransferState);
- if (zoom) {
- _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
- spanX, spanY, values);
- }
- else {
- _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
- }
+ values = (GLubyte *) malloc(width * sizeof(GLubyte));
+ if (!values) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
+ for (row = 0; row < height; row++) {
+ const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+ width, height,
+ GL_STENCIL_INDEX, type,
+ row, 0);
+ _mesa_unpack_stencil_span(ctx, width, destType, values,
+ type, source, unpack,
+ ctx->_ImageTransferState);
+ if (zoom) {
+ _swrast_write_zoomed_stencil_span(ctx, x, y, width,
+ x, y, values);
+ }
+ else {
+ _swrast_write_stencil_span(ctx, width, x, y, values);
}
- skipPixels += spanWidth;
+
+ y++;
}
+
+ free(values);
}
* Separate depth/stencil buffers, or pixel transfer ops required.
*/
/* XXX need to handle very wide images (skippixels) */
+ GLuint *zValues; /* 32-bit Z values */
GLint i;
+ zValues = (GLuint *) malloc(width * sizeof(GLuint));
+ if (!zValues) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
+ return;
+ }
+
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
_mesa_image_address2d(&clippedUnpack, pixels, width, height,
GL_DEPTH_STENCIL_EXT, type, i, 0);
if (ctx->Depth.Mask) {
- GLuint zValues[MAX_WIDTH]; /* 32-bit Z values */
_mesa_unpack_depth_span(ctx, width,
GL_UNSIGNED_INT, /* dest type */
zValues, /* dest addr */
}
if (stencilMask != 0x0) {
- GLubyte stencilValues[MAX_WIDTH];
+ GLubyte *stencilValues = (GLubyte *) zValues; /* re-use buffer */
/* get stencil values, with shift/offset/mapping */
_mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
type, depthStencilSrc, &clippedUnpack,
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
}
+
+ free(zValues);
}
}