Reviewed-by: Marek Olšák <marek.olsak@amd.com>
{
unsigned int i, j;
- if (ppq) {
- pp_free_fbos(ppq);
- }
+ if (!ppq)
+ return;
- if (ppq && ppq->p) {
+ pp_free_fbos(ppq);
+
+ if (ppq->p) {
if (ppq->p->pipe && ppq->filters && ppq->shaders) {
for (i = 0; i < ppq->n_filters; i++) {
unsigned int filter = ppq->filters[i];
FREE(ppq->p);
}
- if (ppq) {
- /*
- * Handle partial initialization for common resource destruction
- * in the create path.
- */
- FREE(ppq->filters);
- FREE(ppq->shaders);
- FREE(ppq->pp_queue);
+ /*
+ * Handle partial initialization for common resource destruction
+ * in the create path.
+ */
+ FREE(ppq->filters);
+ FREE(ppq->shaders);
+ FREE(ppq->pp_queue);
- FREE(ppq);
- }
+ FREE(ppq);
pp_debug("Queue taken down.\n");
}