--- /dev/null
+/* -*- c++ -*- */
+/*
+ * Copyright © 2010-2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef BRW_VEC4_BUILDER_H
+#define BRW_VEC4_BUILDER_H
+
+#include "brw_ir_vec4.h"
+#include "brw_ir_allocator.h"
+#include "brw_context.h"
+
+namespace brw {
+ /**
+ * Toolbox to assemble a VEC4 IR program out of individual instructions.
+ *
+ * This object is meant to have an interface consistent with
+ * brw::fs_builder. They cannot be fully interchangeable because
+ * brw::fs_builder generates scalar code while brw::vec4_builder generates
+ * vector code.
+ */
+ class vec4_builder {
+ public:
+ /** Type used in this IR to represent a source of an instruction. */
+ typedef brw::src_reg src_reg;
+
+ /** Type used in this IR to represent the destination of an instruction. */
+ typedef brw::dst_reg dst_reg;
+
+ /** Type used in this IR to represent an instruction. */
+ typedef vec4_instruction instruction;
+
+ /**
+ * Construct a vec4_builder that inserts instructions into \p shader.
+ */
+ vec4_builder(backend_shader *shader) :
+ shader(shader), block(NULL), cursor(NULL),
+ force_writemask_all(false),
+ annotation()
+ {
+ }
+
+ /**
+ * Construct a vec4_builder that inserts instructions into \p shader
+ * before instruction \p inst in basic block \p block. The default
+ * execution controls and debug annotation are initialized from the
+ * instruction passed as argument.
+ */
+ vec4_builder(backend_shader *shader, bblock_t *block, instruction *inst) :
+ shader(shader), block(block), cursor(inst)
+ {
+ annotation.str = inst->annotation;
+ annotation.ir = inst->ir;
+ }
+
+ /**
+ * Construct a vec4_builder that inserts instructions before \p cursor
+ * in basic block \p block, inheriting other code generation parameters
+ * from this.
+ */
+ vec4_builder
+ at(bblock_t *block, exec_node *cursor) const
+ {
+ vec4_builder bld = *this;
+ bld.block = block;
+ bld.cursor = cursor;
+ return bld;
+ }
+
+ /**
+ * Construct a vec4_builder appending instructions at the end of the
+ * instruction list of the shader, inheriting other code generation
+ * parameters from this.
+ */
+ vec4_builder
+ at_end() const
+ {
+ return at(NULL, (exec_node *)&shader->instructions.tail);
+ }
+
+ /**
+ * Construct a builder with per-channel control flow execution masking
+ * disabled if \p b is true. If control flow execution masking is
+ * already disabled this has no effect.
+ */
+ vec4_builder
+ exec_all(bool b = true) const
+ {
+ vec4_builder bld = *this;
+ if (b)
+ bld.force_writemask_all = true;
+ return bld;
+ }
+
+ /**
+ * Construct a builder with the given debug annotation info.
+ */
+ vec4_builder
+ annotate(const char *str, const void *ir = NULL) const
+ {
+ vec4_builder bld = *this;
+ bld.annotation.str = str;
+ bld.annotation.ir = ir;
+ return bld;
+ }
+
+ /**
+ * Get the SIMD width in use.
+ */
+ unsigned
+ dispatch_width() const
+ {
+ return 8;
+ }
+
+ /**
+ * Allocate a virtual register of natural vector size (four for this IR)
+ * and SIMD width. \p n gives the amount of space to allocate in
+ * dispatch_width units (which is just enough space for four logical
+ * components in this IR).
+ */
+ dst_reg
+ vgrf(enum brw_reg_type type, unsigned n = 1) const
+ {
+ assert(dispatch_width() <= 32);
+
+ if (n > 0)
+ return retype(dst_reg(GRF, shader->alloc.allocate(
+ n * DIV_ROUND_UP(type_sz(type), 4))),
+ type);
+ else
+ return retype(null_reg_ud(), type);
+ }
+
+ /**
+ * Create a null register of floating type.
+ */
+ dst_reg
+ null_reg_f() const
+ {
+ return dst_reg(retype(brw_null_vec(dispatch_width()),
+ BRW_REGISTER_TYPE_F));
+ }
+
+ /**
+ * Create a null register of signed integer type.
+ */
+ dst_reg
+ null_reg_d() const
+ {
+ return dst_reg(retype(brw_null_vec(dispatch_width()),
+ BRW_REGISTER_TYPE_D));
+ }
+
+ /**
+ * Create a null register of unsigned integer type.
+ */
+ dst_reg
+ null_reg_ud() const
+ {
+ return dst_reg(retype(brw_null_vec(dispatch_width()),
+ BRW_REGISTER_TYPE_UD));
+ }
+
+ /**
+ * Insert an instruction into the program.
+ */
+ instruction *
+ emit(const instruction &inst) const
+ {
+ return emit(new(shader->mem_ctx) instruction(inst));
+ }
+
+ /**
+ * Create and insert a nullary control instruction into the program.
+ */
+ instruction *
+ emit(enum opcode opcode) const
+ {
+ return emit(instruction(opcode));
+ }
+
+ /**
+ * Create and insert a nullary instruction into the program.
+ */
+ instruction *
+ emit(enum opcode opcode, const dst_reg &dst) const
+ {
+ return emit(instruction(opcode, dst));
+ }
+
+ /**
+ * Create and insert a unary instruction into the program.
+ */
+ instruction *
+ emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0) const
+ {
+ switch (opcode) {
+ case SHADER_OPCODE_RCP:
+ case SHADER_OPCODE_RSQ:
+ case SHADER_OPCODE_SQRT:
+ case SHADER_OPCODE_EXP2:
+ case SHADER_OPCODE_LOG2:
+ case SHADER_OPCODE_SIN:
+ case SHADER_OPCODE_COS:
+ return fix_math_instruction(
+ emit(instruction(opcode, dst,
+ fix_math_operand(src0))));
+
+ default:
+ return emit(instruction(opcode, dst, src0));
+ }
+ }
+
+ /**
+ * Create and insert a binary instruction into the program.
+ */
+ instruction *
+ emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
+ const src_reg &src1) const
+ {
+ switch (opcode) {
+ case SHADER_OPCODE_POW:
+ case SHADER_OPCODE_INT_QUOTIENT:
+ case SHADER_OPCODE_INT_REMAINDER:
+ return fix_math_instruction(
+ emit(instruction(opcode, dst,
+ fix_math_operand(src0),
+ fix_math_operand(src1))));
+
+ default:
+ return emit(instruction(opcode, dst, src0, src1));
+ }
+ }
+
+ /**
+ * Create and insert a ternary instruction into the program.
+ */
+ instruction *
+ emit(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
+ const src_reg &src1, const src_reg &src2) const
+ {
+ switch (opcode) {
+ case BRW_OPCODE_BFE:
+ case BRW_OPCODE_BFI2:
+ case BRW_OPCODE_MAD:
+ case BRW_OPCODE_LRP:
+ return emit(instruction(opcode, dst,
+ fix_3src_operand(src0),
+ fix_3src_operand(src1),
+ fix_3src_operand(src2)));
+
+ default:
+ return emit(instruction(opcode, dst, src0, src1, src2));
+ }
+ }
+
+ /**
+ * Insert a preallocated instruction into the program.
+ */
+ instruction *
+ emit(instruction *inst) const
+ {
+ inst->force_writemask_all = force_writemask_all;
+ inst->annotation = annotation.str;
+ inst->ir = annotation.ir;
+
+ if (block)
+ static_cast<instruction *>(cursor)->insert_before(block, inst);
+ else
+ cursor->insert_before(inst);
+
+ return inst;
+ }
+
+ /**
+ * Select \p src0 if the comparison of both sources with the given
+ * conditional mod evaluates to true, otherwise select \p src1.
+ *
+ * Generally useful to get the minimum or maximum of two values.
+ */
+ void
+ emit_minmax(const dst_reg &dst, const src_reg &src0,
+ const src_reg &src1, brw_conditional_mod mod) const
+ {
+ if (shader->devinfo->gen >= 6) {
+ set_condmod(mod, SEL(dst, fix_unsigned_negate(src0),
+ fix_unsigned_negate(src1)));
+ } else {
+ CMP(null_reg_d(), src0, src1, mod);
+ set_predicate(BRW_PREDICATE_NORMAL,
+ SEL(dst, src0, src1));
+ }
+ }
+
+ /**
+ * Copy any live channel from \p src to the first channel of the result.
+ */
+ src_reg
+ emit_uniformize(const src_reg &src) const
+ {
+ const vec4_builder ubld = exec_all();
+ const dst_reg chan_index =
+ writemask(vgrf(BRW_REGISTER_TYPE_UD), WRITEMASK_X);
+ const dst_reg dst = vgrf(src.type);
+
+ ubld.emit(SHADER_OPCODE_FIND_LIVE_CHANNEL, chan_index);
+ ubld.emit(SHADER_OPCODE_BROADCAST, dst, src, src_reg(chan_index));
+
+ return src_reg(dst);
+ }
+
+ /**
+ * Assorted arithmetic ops.
+ * @{
+ */
+#define ALU1(op) \
+ instruction * \
+ op(const dst_reg &dst, const src_reg &src0) const \
+ { \
+ return emit(BRW_OPCODE_##op, dst, src0); \
+ }
+
+#define ALU2(op) \
+ instruction * \
+ op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \
+ { \
+ return emit(BRW_OPCODE_##op, dst, src0, src1); \
+ }
+
+#define ALU2_ACC(op) \
+ instruction * \
+ op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \
+ { \
+ instruction *inst = emit(BRW_OPCODE_##op, dst, src0, src1); \
+ inst->writes_accumulator = true; \
+ return inst; \
+ }
+
+#define ALU3(op) \
+ instruction * \
+ op(const dst_reg &dst, const src_reg &src0, const src_reg &src1, \
+ const src_reg &src2) const \
+ { \
+ return emit(BRW_OPCODE_##op, dst, src0, src1, src2); \
+ }
+
+ ALU2(ADD)
+ ALU2_ACC(ADDC)
+ ALU2(AND)
+ ALU2(ASR)
+ ALU2(AVG)
+ ALU3(BFE)
+ ALU2(BFI1)
+ ALU3(BFI2)
+ ALU1(BFREV)
+ ALU1(CBIT)
+ ALU2(CMPN)
+ ALU3(CSEL)
+ ALU2(DP2)
+ ALU2(DP3)
+ ALU2(DP4)
+ ALU2(DPH)
+ ALU1(F16TO32)
+ ALU1(F32TO16)
+ ALU1(FBH)
+ ALU1(FBL)
+ ALU1(FRC)
+ ALU2(LINE)
+ ALU1(LZD)
+ ALU2(MAC)
+ ALU2_ACC(MACH)
+ ALU3(MAD)
+ ALU1(MOV)
+ ALU2(MUL)
+ ALU1(NOT)
+ ALU2(OR)
+ ALU2(PLN)
+ ALU1(RNDD)
+ ALU1(RNDE)
+ ALU1(RNDU)
+ ALU1(RNDZ)
+ ALU2(SAD2)
+ ALU2_ACC(SADA2)
+ ALU2(SEL)
+ ALU2(SHL)
+ ALU2(SHR)
+ ALU2_ACC(SUBB)
+ ALU2(XOR)
+
+#undef ALU3
+#undef ALU2_ACC
+#undef ALU2
+#undef ALU1
+ /** @} */
+
+ /**
+ * CMP: Sets the low bit of the destination channels with the result
+ * of the comparison, while the upper bits are undefined, and updates
+ * the flag register with the packed 16 bits of the result.
+ */
+ instruction *
+ CMP(const dst_reg &dst, const src_reg &src0, const src_reg &src1,
+ brw_conditional_mod condition) const
+ {
+ /* Take the instruction:
+ *
+ * CMP null<d> src0<f> src1<f>
+ *
+ * Original gen4 does type conversion to the destination type
+ * before comparison, producing garbage results for floating
+ * point comparisons.
+ *
+ * The destination type doesn't matter on newer generations,
+ * so we set the type to match src0 so we can compact the
+ * instruction.
+ */
+ return set_condmod(condition,
+ emit(BRW_OPCODE_CMP, retype(dst, src0.type),
+ fix_unsigned_negate(src0),
+ fix_unsigned_negate(src1)));
+ }
+
+ /**
+ * Gen4 predicated IF.
+ */
+ instruction *
+ IF(brw_predicate predicate) const
+ {
+ return set_predicate(predicate, emit(BRW_OPCODE_IF));
+ }
+
+ /**
+ * Gen6 IF with embedded comparison.
+ */
+ instruction *
+ IF(const src_reg &src0, const src_reg &src1,
+ brw_conditional_mod condition) const
+ {
+ assert(shader->devinfo->gen == 6);
+ return set_condmod(condition,
+ emit(BRW_OPCODE_IF,
+ null_reg_d(),
+ fix_unsigned_negate(src0),
+ fix_unsigned_negate(src1)));
+ }
+
+ /**
+ * Emit a linear interpolation instruction.
+ */
+ instruction *
+ LRP(const dst_reg &dst, const src_reg &x, const src_reg &y,
+ const src_reg &a) const
+ {
+ if (shader->devinfo->gen >= 6) {
+ /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
+ * we need to reorder the operands.
+ */
+ return emit(BRW_OPCODE_LRP, dst, a, y, x);
+
+ } else {
+ /* We can't use the LRP instruction. Emit x*(1-a) + y*a. */
+ const dst_reg y_times_a = vgrf(dst.type);
+ const dst_reg one_minus_a = vgrf(dst.type);
+ const dst_reg x_times_one_minus_a = vgrf(dst.type);
+
+ MUL(y_times_a, y, a);
+ ADD(one_minus_a, negate(a), src_reg(1.0f));
+ MUL(x_times_one_minus_a, x, src_reg(one_minus_a));
+ return ADD(dst, src_reg(x_times_one_minus_a), src_reg(y_times_a));
+ }
+ }
+
+ backend_shader *shader;
+
+ protected:
+ /**
+ * Workaround for negation of UD registers. See comment in
+ * fs_generator::generate_code() for the details.
+ */
+ src_reg
+ fix_unsigned_negate(const src_reg &src) const
+ {
+ if (src.type == BRW_REGISTER_TYPE_UD && src.negate) {
+ dst_reg temp = vgrf(BRW_REGISTER_TYPE_UD);
+ MOV(temp, src);
+ return src_reg(temp);
+ } else {
+ return src;
+ }
+ }
+
+ /**
+ * Workaround for register access modes not supported by the ternary
+ * instruction encoding.
+ */
+ src_reg
+ fix_3src_operand(const src_reg &src) const
+ {
+ /* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be
+ * able to use vertical stride of zero to replicate the vec4 uniform, like
+ *
+ * g3<0;4,1>:f - [0, 4][1, 5][2, 6][3, 7]
+ *
+ * But you can't, since vertical stride is always four in three-source
+ * instructions. Instead, insert a MOV instruction to do the replication so
+ * that the three-source instruction can consume it.
+ */
+
+ /* The MOV is only needed if the source is a uniform or immediate. */
+ if (src.file != UNIFORM && src.file != IMM)
+ return src;
+
+ if (src.file == UNIFORM && brw_is_single_value_swizzle(src.swizzle))
+ return src;
+
+ const dst_reg expanded = vgrf(src.type);
+ emit(VEC4_OPCODE_UNPACK_UNIFORM, expanded, src);
+ return src_reg(expanded);
+ }
+
+ /**
+ * Workaround for register access modes not supported by the math
+ * instruction.
+ */
+ src_reg
+ fix_math_operand(const src_reg &src) const
+ {
+ /* The gen6 math instruction ignores the source modifiers --
+ * swizzle, abs, negate, and at least some parts of the register
+ * region description.
+ *
+ * Rather than trying to enumerate all these cases, *always* expand the
+ * operand to a temp GRF for gen6.
+ *
+ * For gen7, keep the operand as-is, except if immediate, which gen7 still
+ * can't use.
+ */
+ if (shader->devinfo->gen == 6 ||
+ (shader->devinfo->gen == 7 && src.file == IMM)) {
+ const dst_reg tmp = vgrf(src.type);
+ MOV(tmp, src);
+ return src_reg(tmp);
+ } else {
+ return src;
+ }
+ }
+
+ /**
+ * Workaround other weirdness of the math instruction.
+ */
+ instruction *
+ fix_math_instruction(instruction *inst) const
+ {
+ if (shader->devinfo->gen == 6 &&
+ inst->dst.writemask != WRITEMASK_XYZW) {
+ const dst_reg tmp = vgrf(inst->dst.type);
+ MOV(inst->dst, src_reg(tmp));
+ inst->dst = tmp;
+
+ } else if (shader->devinfo->gen < 6) {
+ const unsigned sources = (inst->src[1].file == BAD_FILE ? 1 : 2);
+ inst->base_mrf = 1;
+ inst->mlen = sources;
+ }
+
+ return inst;
+ }
+
+ bblock_t *block;
+ exec_node *cursor;
+
+ bool force_writemask_all;
+
+ /** Debug annotation info. */
+ struct {
+ const char *str;
+ const void *ir;
+ } annotation;
+ };
+}
+
+#endif