#include "fibonacci_heap.h"
#include "stringpool.h"
#include "attribs.h"
+#include "common/common-target.h"
/* The number of rounds. In most cases there will only be 4 rounds, but
when partitioning hot and cold basic blocks into separate sections of
return length;
}
+/* Create a forwarder block to OLD_BB starting with NEW_LABEL and in the
+ other partition wrt OLD_BB. */
+
+static basic_block
+create_forwarder_block (rtx_code_label *new_label, basic_block old_bb)
+{
+ /* Put the new label and a jump in the new basic block. */
+ rtx_insn *label = emit_label (new_label);
+ rtx_code_label *old_label = block_label (old_bb);
+ rtx_insn *jump = emit_jump_insn (targetm.gen_jump (old_label));
+ JUMP_LABEL (jump) = old_label;
+
+ /* Create the new basic block and put it in last position. */
+ basic_block last_bb = EXIT_BLOCK_PTR_FOR_FN (cfun)->prev_bb;
+ basic_block new_bb = create_basic_block (label, jump, last_bb);
+ new_bb->aux = last_bb->aux;
+ new_bb->count = old_bb->count;
+ last_bb->aux = new_bb;
+
+ emit_barrier_after_bb (new_bb);
+
+ make_single_succ_edge (new_bb, old_bb, 0);
+
+ /* Make sure the new basic block is in the other partition. */
+ unsigned new_partition = BB_PARTITION (old_bb);
+ new_partition ^= BB_HOT_PARTITION | BB_COLD_PARTITION;
+ BB_SET_PARTITION (new_bb, new_partition);
+
+ return new_bb;
+}
+
+/* The common landing pad in block OLD_BB has edges from both partitions.
+ Add a new landing pad that will just jump to the old one and split the
+ edges so that no EH edge crosses partitions. */
+
+static void
+sjlj_fix_up_crossing_landing_pad (basic_block old_bb)
+{
+ const unsigned lp_len = cfun->eh->lp_array->length ();
+ edge_iterator ei;
+ edge e;
+
+ /* Generate the new common landing-pad label. */
+ rtx_code_label *new_label = gen_label_rtx ();
+ LABEL_PRESERVE_P (new_label) = 1;
+
+ /* Create the forwarder block. */
+ basic_block new_bb = create_forwarder_block (new_label, old_bb);
+
+ /* Create the map from old to new lp index and initialize it. */
+ unsigned *index_map = (unsigned *) alloca (lp_len * sizeof (unsigned));
+ memset (index_map, 0, lp_len * sizeof (unsigned));
+
+ /* Fix up the edges. */
+ for (ei = ei_start (old_bb->preds); (e = ei_safe_edge (ei)) != NULL; )
+ if (e->src != new_bb && BB_PARTITION (e->src) == BB_PARTITION (new_bb))
+ {
+ rtx_insn *insn = BB_END (e->src);
+ rtx note = find_reg_note (insn, REG_EH_REGION, NULL_RTX);
+
+ gcc_assert (note != NULL);
+ const unsigned old_index = INTVAL (XEXP (note, 0));
+
+ /* Generate the new landing-pad structure. */
+ if (index_map[old_index] == 0)
+ {
+ eh_landing_pad old_lp = (*cfun->eh->lp_array)[old_index];
+ eh_landing_pad new_lp = gen_eh_landing_pad (old_lp->region);
+ new_lp->post_landing_pad = old_lp->post_landing_pad;
+ new_lp->landing_pad = new_label;
+ index_map[old_index] = new_lp->index;
+ }
+ XEXP (note, 0) = GEN_INT (index_map[old_index]);
+
+ /* Adjust the edge to the new destination. */
+ redirect_edge_succ (e, new_bb);
+ }
+ else
+ ei_next (&ei);
+}
+
/* The landing pad OLD_LP, in block OLD_BB, has edges from both partitions.
Add a new landing pad that will just jump to the old one and split the
edges so that no EH edge crosses partitions. */
static void
-fix_up_crossing_landing_pad (eh_landing_pad old_lp, basic_block old_bb)
+dw2_fix_up_crossing_landing_pad (eh_landing_pad old_lp, basic_block old_bb)
{
eh_landing_pad new_lp;
- basic_block new_bb, last_bb;
- rtx_insn *jump;
- unsigned new_partition;
edge_iterator ei;
edge e;
new_lp->landing_pad = gen_label_rtx ();
LABEL_PRESERVE_P (new_lp->landing_pad) = 1;
- /* Put appropriate instructions in new bb. */
- rtx_code_label *new_label = emit_label (new_lp->landing_pad);
-
- rtx_code_label *old_label = block_label (old_bb);
- jump = emit_jump_insn (targetm.gen_jump (old_label));
- JUMP_LABEL (jump) = old_label;
-
- /* Create new basic block to be dest for lp. */
- last_bb = EXIT_BLOCK_PTR_FOR_FN (cfun)->prev_bb;
- new_bb = create_basic_block (new_label, jump, last_bb);
- new_bb->aux = last_bb->aux;
- new_bb->count = old_bb->count;
- last_bb->aux = new_bb;
-
- emit_barrier_after_bb (new_bb);
-
- make_single_succ_edge (new_bb, old_bb, 0);
-
- /* Make sure new bb is in the other partition. */
- new_partition = BB_PARTITION (old_bb);
- new_partition ^= BB_HOT_PARTITION | BB_COLD_PARTITION;
- BB_SET_PARTITION (new_bb, new_partition);
+ /* Create the forwarder block. */
+ basic_block new_bb = create_forwarder_block (new_lp->landing_pad, old_bb);
/* Fix up the edges. */
for (ei = ei_start (old_bb->preds); (e = ei_safe_edge (ei)) != NULL; )
- if (e->src != new_bb && BB_PARTITION (e->src) == new_partition)
+ if (e->src != new_bb && BB_PARTITION (e->src) == BB_PARTITION (new_bb))
{
rtx_insn *insn = BB_END (e->src);
rtx note = find_reg_note (insn, REG_EH_REGION, NULL_RTX);
/* The format of .gcc_except_table does not allow landing pads to
be in a different partition as the throw. Fix this by either
- moving or duplicating the landing pads. */
+ moving the landing pads or inserting forwarder landing pads. */
if (cfun->eh->lp_array)
{
+ const bool sjlj
+ = (targetm_common.except_unwind_info (&global_options) == UI_SJLJ);
unsigned i;
eh_landing_pad lp;
which ^= BB_HOT_PARTITION | BB_COLD_PARTITION;
BB_SET_PARTITION (bb, which);
}
+ else if (sjlj)
+ sjlj_fix_up_crossing_landing_pad (bb);
else
- fix_up_crossing_landing_pad (lp, bb);
+ dw2_fix_up_crossing_landing_pad (lp, bb);
+
+ /* There is a single, common landing pad in SJLJ mode. */
+ if (sjlj)
+ break;
}
}
/* Mark every edge that crosses between sections. */
-
FOR_EACH_BB_FN (bb, cfun)
FOR_EACH_EDGE (e, ei, bb->succs)
{