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llvmpipe: Use ALIGN_STACK.
author
José Fonseca
<jfonseca@vmware.com>
Wed, 14 Oct 2009 16:11:30 +0000
(17:11 +0100)
committer
José Fonseca
<jfonseca@vmware.com>
Wed, 14 Oct 2009 16:24:22 +0000
(17:24 +0100)
src/gallium/drivers/llvmpipe/lp_setup.c
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diff --git
a/src/gallium/drivers/llvmpipe/lp_setup.c
b/src/gallium/drivers/llvmpipe/lp_setup.c
index 60107214df54b4e360883d833fb7397595a9b1b4..b14c265b7fdf31e6e23ac772d00d9e2da001a362 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/
src/gallium/drivers/llvmpipe/lp_setup.c
@@
-115,6
+115,7
@@
struct setup_context {
/**
* Execute fragment shader for the four fragments in the quad.
*/
+ALIGN_STACK
static void
shade_quads(struct llvmpipe_context *llvmpipe,
struct quad_header *quads[],