_mesa_Enable(GL_VERTEX_ARRAY);
intel_meta_set_default_texrect(intel);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
_mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
_mesa_Enable(GL_VERTEX_ARRAY);
intel_meta_set_default_texrect(intel);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
_mesa_Enable(GL_VERTEX_ARRAY);
intel_meta_set_default_texrect(intel);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);
_mesa_Enable(GL_VERTEX_ARRAY);
intel_meta_set_default_texrect(intel);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
intel_meta_restore_texcoords(intel);
intel_meta_restore_transform(intel);