return "Vertex Shader as LS";
else if (shader->key.opt.vs_as_prim_discard_cs)
return "Vertex Shader as Primitive Discard CS";
+ else if (shader->key.as_ngg)
+ return "Vertex Shader as ESGS";
else
return "Vertex Shader as VS";
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
if (shader->key.as_es)
return "Tessellation Evaluation Shader as ES";
+ else if (shader->key.as_ngg)
+ return "Tessellation Evaluation Shader as ESGS";
else
return "Tessellation Evaluation Shader as VS";
case PIPE_SHADER_GEOMETRY: