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mesa: update state after binding vertex list in dlist path
author
Keith Whitwell
<keith@tungstengraphics.com>
Tue, 7 Oct 2008 15:33:17 +0000
(16:33 +0100)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Tue, 7 Oct 2008 15:33:53 +0000
(16:33 +0100)
src/mesa/vbo/vbo_save_draw.c
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diff --git
a/src/mesa/vbo/vbo_save_draw.c
b/src/mesa/vbo/vbo_save_draw.c
index b015bf278648ae7dc2d7004a545cb8faee4eaaca..68f3a965a5df6873aa9d26e5d56db8cae1c4d13d 100644
(file)
--- a/
src/mesa/vbo/vbo_save_draw.c
+++ b/
src/mesa/vbo/vbo_save_draw.c
@@
-241,6
+241,11
@@
void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
vbo_bind_vertex_list( ctx, node );
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
vbo_context(ctx)->draw_prims( ctx,
save->inputs,
node->prim,