return;
};
-pfs_reg_t get_attrib(struct r300_fragment_program *rp, GLuint attr) {
+static pfs_reg_t get_attrib(struct r300_fragment_program *rp, GLuint attr) {
struct fragment_program *mp = &rp->mesa_program;
pfs_reg_t r = undef;
/* - Init structures
* - Determine what hwregs each input corresponds to
*/
-void init_program(struct r300_fragment_program *rp)
+static void init_program(struct r300_fragment_program *rp)
{
struct r300_pfs_compile_state *cs = NULL;
struct fragment_program *mp = &rp->mesa_program;
}
-void update_params(struct r300_fragment_program *rp) {
+static void update_params(struct r300_fragment_program *rp) {
struct fragment_program *mp = &rp->mesa_program;
int i;
rp->params_uptodate = GL_TRUE;
}
-void translate_fragment_shader(struct r300_fragment_program *rp)
+void r300_translate_fragment_shader(struct r300_fragment_program *rp)
{
struct r300_pfs_compile_state *cs = NULL;
if (!rp) /* should only happenen once, just after context is created */
return;
- translate_fragment_shader(rp);
+ r300_translate_fragment_shader(rp);
if (!rp->translated) {
fprintf(stderr, "%s: No valid fragment shader, exiting\n", __func__);
exit(-1);