It's intended to indicate whether the driver/hardware supports reading
of the values written into shader outputs.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
unsigned n = 0;
assert(src.File != TGSI_FILE_NULL);
- assert(src.File != TGSI_FILE_OUTPUT);
assert(src.File < TGSI_FILE_COUNT);
out[n].value = 0;
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
PIPE_SHADER_CAP_INTEGERS = 17,
- PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18
+ PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
+ PIPE_SHADER_CAP_OUTPUT_READ = 19
};