#include "nir.h"
#include "ac_shader_info.h"
#include "ac_nir_to_llvm.h"
+
+static void mark_sampler_desc(nir_variable *var, struct ac_shader_info *info)
+{
+ info->desc_set_used_mask = (1 << var->data.descriptor_set);
+}
+
static void
gather_intrinsic_info(nir_intrinsic_instr *instr, struct ac_shader_info *info)
{
case nir_intrinsic_load_num_work_groups:
info->cs.grid_components_used = instr->num_components;
break;
+ case nir_intrinsic_vulkan_resource_index:
+ info->desc_set_used_mask |= (1 << nir_intrinsic_desc_set(instr));
+ break;
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_image_atomic_min:
+ case nir_intrinsic_image_atomic_max:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_image_size:
+ mark_sampler_desc(instr->variables[0]->var, info);
+ break;
default:
break;
}
}
+static void
+gather_tex_info(nir_tex_instr *instr, struct ac_shader_info *info)
+{
+ if (instr->sampler)
+ mark_sampler_desc(instr->sampler->var, info);
+ if (instr->texture)
+ mark_sampler_desc(instr->texture->var, info);
+}
+
static void
gather_info_block(nir_block *block, struct ac_shader_info *info)
{
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir_instr_as_intrinsic(instr), info);
break;
+ case nir_instr_type_tex:
+ gather_tex_info(nir_instr_as_tex(instr), info);
+ break;
default:
break;
}