-/* $Id: s_texture.c,v 1.40 2001/10/17 13:31:07 brianp Exp $ */
+/* $Id: s_texture.c,v 1.41 2001/10/17 23:03:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
else if (wrapMode == GL_MIRRORED_REPEAT_ARB) { \
const GLint flr = IFLOOR(S); \
if (flr & 1) \
- U = 1.0 - (S - (GLfloat) flr); /* flr is odd */ \
+ U = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \
else \
U = S - (GLfloat) flr; /* flr is even */ \
I0 = IFLOOR(U); \
const GLint flr = IFLOOR(S); \
GLfloat u; \
if (flr & 1) \
- u = 1.0 - (S - (GLfloat) flr); /* flr is odd */ \
+ u = 1.0F - (S - (GLfloat) flr); /* flr is odd */ \
else \
u = S - (GLfloat) flr; /* flr is even */ \
if (u < min) \