Compute stride in the right order
authorJon Smirl <jonsmirl@gmail.com>
Tue, 17 May 2005 03:38:06 +0000 (03:38 +0000)
committerJon Smirl <jonsmirl@gmail.com>
Tue, 17 May 2005 03:38:06 +0000 (03:38 +0000)
src/mesa/drivers/dri/fb/fb_egl.c

index 813afec03525c9da5041c2dbb9c6bafde3afeeba..62e26021c5a145628ef23a425624555137b54f3a 100644 (file)
@@ -654,9 +654,9 @@ fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
    }
 
    width = surface->Base.Width;
-   stride = width * bytesPerPixel;
    height = surface->Base.Height;
    bytesPerPixel = vis.rgbBits / 8;
+   stride = width * bytesPerPixel;
    origin = 0;
 
    /* front color renderbuffer */