struct gl_vertex_program *linked_vprog =
vertex_program(_mesa_clone_program(ctx, &vertProg->Base));
shProg->VertexProgram = linked_vprog; /* refcount OK */
+ /* vertex program ID not significant; just set Id for debugging purposes */
+ shProg->VertexProgram->Base.Id = shProg->Name;
ASSERT(shProg->VertexProgram->Base.RefCount == 1);
}
struct gl_fragment_program *linked_fprog =
fragment_program(_mesa_clone_program(ctx, &fragProg->Base));
shProg->FragmentProgram = linked_fprog; /* refcount OK */
+ /* vertex program ID not significant; just set Id for debugging purposes */
+ shProg->FragmentProgram->Base.Id = shProg->Name;
ASSERT(shProg->FragmentProgram->Base.RefCount == 1);
}