}
+static void
+intel_set_texture_image_mt(struct brw_context *brw,
+ struct gl_texture_image *image,
+ struct intel_mipmap_tree *mt)
+
+{
+ const uint32_t internal_format = _mesa_get_format_base_format(mt->format);
+ struct gl_texture_object *texobj = image->TexObject;
+ struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
+ struct intel_texture_image *intel_image = intel_texture_image(image);
+
+ _mesa_init_teximage_fields(&brw->ctx, image,
+ mt->logical_width0, mt->logical_height0, 1,
+ 0, internal_format, mt->format);
+
+ brw->ctx.Driver.FreeTextureImageBuffer(&brw->ctx, image);
+
+ intel_texobj->needs_validate = true;
+ intel_image->base.RowStride = mt->pitch / mt->cpp;
+ assert(mt->pitch % mt->cpp == 0);
+
+ intel_miptree_reference(&intel_image->mt, mt);
+
+ /* Immediately validate the image to the object. */
+ intel_miptree_reference(&intel_texobj->mt, mt);
+}
+
/**
* Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
*
uint32_t layout_flags)
{
struct brw_context *brw = brw_context(ctx);
- struct intel_texture_image *intel_image = intel_texture_image(image);
- struct gl_texture_object *texobj = image->TexObject;
- struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
uint32_t draw_x, draw_y;
+ struct intel_mipmap_tree *mt;
- _mesa_init_teximage_fields(&brw->ctx, image,
- width, height, 1,
- 0, internalFormat, format);
-
- ctx->Driver.FreeTextureImageBuffer(ctx, image);
-
- intel_image->mt = intel_miptree_create_for_bo(brw, bo, image->TexFormat,
- 0, width, height, 1, pitch,
- layout_flags);
- if (intel_image->mt == NULL)
+ mt = intel_miptree_create_for_bo(brw, bo, image->TexFormat,
+ 0, width, height, 1, pitch,
+ layout_flags);
+ if (mt == NULL)
return;
- intel_image->mt->target = target;
- intel_image->mt->total_width = width;
- intel_image->mt->total_height = height;
- intel_image->mt->level[0].slice[0].x_offset = tile_x;
- intel_image->mt->level[0].slice[0].y_offset = tile_y;
+ mt->target = target;
+ mt->total_width = width;
+ mt->total_height = height;
+ mt->level[0].slice[0].x_offset = tile_x;
+ mt->level[0].slice[0].y_offset = tile_y;
- intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y);
+ intel_miptree_get_tile_offsets(mt, 0, 0, &draw_x, &draw_y);
/* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION
* for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has
if (!brw->has_surface_tile_offset &&
(draw_x != 0 || draw_y != 0)) {
_mesa_error(ctx, GL_INVALID_OPERATION, __func__);
- intel_miptree_release(&intel_image->mt);
+ intel_miptree_release(&mt);
return;
}
- intel_texobj->needs_validate = true;
-
- intel_image->mt->offset = offset;
- assert(pitch % intel_image->mt->cpp == 0);
- intel_image->base.RowStride = pitch / intel_image->mt->cpp;
+ mt->offset = offset;
- /* Immediately validate the image to the object. */
- intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+ intel_set_texture_image_mt(brw, image, mt);
+ intel_miptree_release(&mt);
}
void