#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
#include "util/u_surface.h"
+#include "util/u_string.h"
#include "util/u_tile.h"
+#include "tgsi/tgsi_strings.h"
#include "tgsi/tgsi_text.h"
#include "cso_cache/cso_context.h"
#include <stdio.h>
};
static void
-util_report_result_helper(const char *name, int status)
+util_report_result_helper(int status, const char *name, ...)
{
- printf("Test(%s) = %s\n", name,
+ char buf[256];
+ va_list ap;
+
+ va_start(ap, name);
+ util_vsnprintf(buf, sizeof(buf), name, ap);
+ va_end(ap);
+
+ printf("Test(%s) = %s\n", buf,
status == SKIP ? "skip" :
status == PASS ? "pass" : "fail");
}
-#define util_report_result(status) util_report_result_helper(__func__, status)
+#define util_report_result(status) util_report_result_helper(status, __func__)
/**
* Test TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION.
}
static void
-null_sampler_view(struct pipe_context *ctx)
+null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
{
struct cso_context *cso;
struct pipe_resource *cb;
void *fs, *vs;
bool pass = true;
/* 2 expected colors: */
- static const float expected[] = {0, 0, 0, 1,
- 0, 0, 0, 0};
+ static const float expected_tex[] = {0, 0, 0, 1,
+ 0, 0, 0, 0};
+ static const float expected_buf[] = {0, 0, 0, 0};
+ const float *expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ?
+ expected_buf : expected_tex;
+ unsigned num_expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? 1 : 2;
+
+ if (tgsi_tex_target == TGSI_TEXTURE_BUFFER &&
+ !ctx->screen->get_param(ctx->screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
+ util_report_result_helper(SKIP, "%s: %s", __func__,
+ tgsi_texture_names[tgsi_tex_target]);
+ return;
+ }
cso = cso_create_context(ctx);
cb = util_create_texture2d(ctx->screen, 256, 256,
ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, NULL);
/* Fragment shader. */
- fs = util_make_fragment_tex_shader(ctx, TGSI_TEXTURE_2D,
+ fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
TGSI_INTERPOLATE_LINEAR);
cso_set_fragment_shader_handle(cso, fs);
/* Probe pixels. */
pass = pass && util_probe_rect_rgba_multi(ctx, cb, 0, 0,
- cb->width0, cb->height0, expected, 2);
+ cb->width0, cb->height0, expected,
+ num_expected);
/* Cleanup. */
cso_destroy_context(cso);
ctx->delete_fs_state(ctx, fs);
pipe_resource_reference(&cb, NULL);
- util_report_result(pass);
+ util_report_result_helper(pass, "%s: %s", __func__,
+ tgsi_texture_names[tgsi_tex_target]);
}
static void
struct pipe_context *ctx = screen->context_create(screen, NULL);
tgsi_vs_window_space_position(ctx);
- null_sampler_view(ctx);
+ null_sampler_view(ctx, TGSI_TEXTURE_2D);
+ null_sampler_view(ctx, TGSI_TEXTURE_BUFFER);
null_constant_buffer(ctx);
ctx->destroy(ctx);