#
# Mesa does not support either of the geometry shader extensions, so
# OpenGL 3.2 is required.
- "ViewportArrayv": exec_info(core=32),
- "ViewportIndexedf": exec_info(core=32),
- "ViewportIndexedfv": exec_info(core=32),
- "ScissorArrayv": exec_info(core=32),
- "ScissorIndexed": exec_info(core=32),
- "ScissorIndexedv": exec_info(core=32),
+ "ViewportArrayv": exec_info(core=32, es2=31),
+ "ViewportIndexedf": exec_info(core=32, es2=31),
+ "ViewportIndexedfv": exec_info(core=32, es2=31),
+ "ScissorArrayv": exec_info(core=32, es2=31),
+ "ScissorIndexed": exec_info(core=32, es2=31),
+ "ScissorIndexedv": exec_info(core=32, es2=31),
"DepthRangeArrayv": exec_info(core=32),
"DepthRangeIndexed": exec_info(core=32),
# GetFloati_v also GL_ARB_shader_atomic_counters
</category>
+<category name="GL_OES_viewport_array" number="267">
+ <function name="ViewportArrayvOES" es2="3.1" alias="ViewportArrayv">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="ViewportIndexedfOES" es2="3.1" alias="ViewportIndexedf">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLfloat"/>
+ <param name="y" type="GLfloat"/>
+ <param name="w" type="GLfloat"/>
+ <param name="h" type="GLfloat"/>
+ </function>
+ <function name="ViewportIndexedfvOES" es2="3.1" alias="ViewportIndexedfv">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="ScissorArrayvOES" es2="3.1" alias="ScissorArrayv">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const int *"/>
+ </function>
+ <function name="ScissorIndexedOES" es2="3.1" alias="ScissorIndexed">
+ <param name="index" type="GLuint"/>
+ <param name="left" type="GLint"/>
+ <param name="bottom" type="GLint"/>
+ <param name="width" type="GLsizei"/>
+ <param name="height" type="GLsizei"/>
+ </function>
+ <function name="ScissorIndexedvOES" es2="3.1" alias="ScissorIndexedv">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLint *"/>
+ </function>
+ <function name="DepthRangeArrayfvOES" es2="3.1" desktop="false">
+ <param name="first" type="GLuint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="v" type="const GLfloat *"/>
+ </function>
+ <function name="DepthRangeIndexedfOES" es2="3.1" desktop="false">
+ <param name="index" type="GLuint"/>
+ <param name="n" type="GLfloat"/>
+ <param name="f" type="GLfloat"/>
+ </function>
+ <function name="GetFloati_vOES" es2="3.1" alias="GetFloati_v">
+ <param name="target" type="GLenum"/>
+ <param name="index" type="GLuint"/>
+ <param name="data" type="GLfloat *"/>
+ </function>
+</category>
+
</OpenGLAPI>
/* GL_OES_primitive_bound_box */
{ "glPrimitiveBoundingBoxOES", 31, -1 },
+ /* GL_OES_viewport_array */
+ { "glViewportArrayvOES", 31, -1 },
+ { "glViewportIndexedfOES", 31, -1 },
+ { "glViewportIndexedfvOES", 31, -1 },
+ { "glScissorArrayvOES", 31, -1 },
+ { "glScissorIndexedOES", 31, -1 },
+ { "glScissorIndexedvOES", 31, -1 },
+ { "glDepthRangeArrayfvOES", 31, -1 },
+ { "glDepthRangeIndexedfOES", 31, -1 },
+ { "glGetFloati_vOES", 31, -1 },
+
{ NULL, 0, -1 },
};
ctx->Driver.DepthRange(ctx);
}
+void GLAPIENTRY
+_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v)
+{
+
+}
+
/**
* Update a single DepthRange
*
_mesa_set_depth_range(ctx, index, nearval, farval);
}
+void GLAPIENTRY
+_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval)
+{
+
+}
+
/**
* Initialize the context viewport attribute group.
* \param ctx the GL context.
extern void GLAPIENTRY
_mesa_DepthRangeArrayv(GLuint first, GLsizei count, const GLclampd * v);
+extern void GLAPIENTRY
+_mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat * v);
+
extern void GLAPIENTRY
_mesa_DepthRangeIndexed(GLuint index, GLclampd n, GLclampd f);
+extern void GLAPIENTRY
+_mesa_DepthRangeIndexedfOES(GLuint index, GLfloat n, GLfloat f);
+
extern void
_mesa_set_depth_range(struct gl_context *ctx, unsigned idx,
GLclampd nearval, GLclampd farval);