(sets of) EGL drivers. One supports the X window system and the other supports
bare KMS (kernel modesetting).</p>
+<p>The available displays are <code>x11</code>, <code>kms</code>,
+<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> display can
+only be built with SCons.</p>
+
</li>
<li><code>--with-state-trackers</code>
<h2>Use EGL</h2>
-<p>There are demos for the client APIs supported by EGL. They can be found in
-<code>progs/egl/</code>, You can use them to test your build. For example,</p>
+<h3>Demos</h3>
-<pre>
- $ cd progs/egl/eglut
- $ make
- $ cd ../opengles1
- $ make
- $ ./torus_x11
-</pre>
+<p>There are demos for the client APIs supported by EGL. They can be found in
+mesa/demos repository.</p>
<h3>Environment Variables</h3>
<p>There are two categories of EGL drivers: Gallium and classic.</p>
-<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. The
-support for optional EGL functions and EGL extensions is usually more complete
-than the classic ones. These drivers depend on the <code>egl</code> state
-tracker to build. The available drivers are</p>
+<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. These
+drivers depend on the <code>egl</code> state tracker to build. The available
+drivers are</p>
<ul>
<li><code>egl_<dpy>_i915</code></li>
<li><code>egl_<dpy>_i965</code></li>
-<li><code>egl_<dpy>_radeon</code></li>
<li><code>egl_<dpy>_nouveau</code></li>
+<li><code>egl_<dpy>_radeon</code></li>
<li><code>egl_<dpy>_swrast</code></li>
<li><code>egl_<dpy>_vmwgfx</code></li>
</ul>
<p><code><dpy></code> is given by <code>--with-egl-displays</code> at
-configuration time. There will be one EGL driver for each combination of the
-displays listed and the hardware drivers enabled.</p>
+configuration time. There is usually one EGL driver for each combination of
+the displays listed and the pipe drivers enabled. When the display is pure
+software or pure hardware, non-working combinations will not be built.</p>
-<p>Classic EGL drivers, on the other hand, supports only OpenGL as its
-rendering API. They can be found under <code>src/egl/drivers/</code>. There
-are 3 of them</p>
+<p>Classic EGL drivers, on the other hand, support only a subset of the
+available rendering APIs. They can be found under
+<code>src/egl/drivers/</code>. There are 3 of them</p>
<ul>
<li><code>egl_glx</code>