Gather operations in both GLSL and SPIR-V require a sampler. Fixes
gathers returning garbage when using separate texture/samplers (on AMD,
was using an invalid sampler descriptor).
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
* - nir_texop_txf_ms
* - nir_texop_txs
* - nir_texop_lod
- * - nir_texop_tg4
* - nir_texop_query_levels
* - nir_texop_texture_samples
* - nir_texop_samples_identical
case nir_texop_txb:
case nir_texop_txl:
case nir_texop_txd:
+ case nir_texop_tg4:
/* These operations require a sampler */
instr->sampler = nir_deref_var_clone(sampler, instr);
break;
case nir_texop_txf_ms:
case nir_texop_txs:
case nir_texop_lod:
- case nir_texop_tg4:
case nir_texop_query_levels:
case nir_texop_texture_samples:
case nir_texop_samples_identical: