The final piece of the puzzle for GL_ARB_debug_output.
OTHER_ERROR_COUNT
} gl_other_error;
+struct gl_client_namespace
+{
+ struct _mesa_HashTable *IDs;
+ unsigned ZeroID; /* a HashTable won't take zero, so store its state here */
+ struct simple_node Severity[3]; /* lists of IDs in the hash table */
+};
+
struct gl_client_debug
{
GLboolean Defaults[3][2][6]; /* severity, source, type */
- /* TODO: Add an object here that can track the state of an arbitrary
- number of client-provided IDs. */
+ struct gl_client_namespace Namespaces[2][6]; /* source, type */
};
struct gl_debug_state