/* KHR extensions */
{ "GL_KHR_debug", o(dummy_true), GL, 2012 },
{ "GL_KHR_context_flush_control", o(dummy_true), GL | ES2, 2014 },
+ { "GL_KHR_texture_compression_astc_hdr", o(KHR_texture_compression_astc_hdr), GL | ES2, 2012 },
+ { "GL_KHR_texture_compression_astc_ldr", o(KHR_texture_compression_astc_ldr), GL | ES2, 2012 },
/* Vendor extensions */
{ "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
GLboolean ATI_fragment_shader;
GLboolean ATI_separate_stencil;
GLboolean INTEL_performance_query;
+ GLboolean KHR_texture_compression_astc_hdr;
+ GLboolean KHR_texture_compression_astc_ldr;
GLboolean MESA_pack_invert;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;