%token TOK_INTEGER TOK_SIGNED TOK_ASSIGN TOK_ALWAYS TOK_INITIAL
%token TOK_ALWAYS_FF TOK_ALWAYS_COMB TOK_ALWAYS_LATCH
%token TOK_BEGIN TOK_END TOK_IF TOK_ELSE TOK_FOR TOK_WHILE TOK_REPEAT
-%token TOK_DPI_FUNCTION TOK_POSEDGE TOK_NEGEDGE TOK_OR TOK_AUTOMATIC
+%token TOK_DPI_FUNCTION TOK_POSEDGE TOK_NEGEDGE TOK_OR TOK_OR_ASSIGN TOK_AUTOMATIC
%token TOK_CASE TOK_CASEX TOK_CASEZ TOK_ENDCASE TOK_DEFAULT
%token TOK_FUNCTION TOK_ENDFUNCTION TOK_TASK TOK_ENDTASK TOK_SPECIFY
%token TOK_IGNORED_SPECIFY TOK_ENDSPECIFY TOK_SPECPARAM TOK_SPECIFY_AND TOK_IGNORED_SPECIFY_AND
ast_stack.back()->children.push_back(node);
SET_AST_NODE_LOC(node, @2, @5);
append_attr(node, $1);
+ } |
+ attr lvalue TOK_OR_ASSIGN delay expr {
+ AstNode *or_node = new AstNode(AST_BIT_OR, $2->clone(), $5);
+ SET_AST_NODE_LOC(or_node, @2, @5);
+ AstNode *node = new AstNode(AST_ASSIGN_EQ, $2, or_node);
+ SET_AST_NODE_LOC(node, @2, @5);
+ ast_stack.back()->children.push_back(node);
+ append_attr(node, $1);
};
// this production creates the obligatory if-else shift/reduce conflict