glsl: Make builtin_compiler build on Windows with MSVC.
authorJosé Fonseca <jfonseca@vmware.com>
Wed, 12 Jan 2011 16:58:37 +0000 (16:58 +0000)
committerJosé Fonseca <jfonseca@vmware.com>
Wed, 12 Jan 2011 16:58:37 +0000 (16:58 +0000)
src/glsl/SConscript

index 577aedfe617f583055218e5747b0612dfe9814bd..a22fceb75c7389c4644c297feef5089273d634f8 100644 (file)
@@ -84,7 +84,11 @@ if env['msvc']:
     env.Prepend(CPPPATH = ['#/src/getopt'])
     env.PrependUnique(LIBS = [getopt])
 
-env.Prepend(LIBS = ['talloc'])
+if env['platform'] == 'windows':
+    env.Prepend(LIBS = [talloc])
+else:
+    env.Prepend(LIBS = ['talloc'])
+
 env.Append(CPPPATH = ['#/src/glsl'])
 
 builtin_compiler = env.Program(
@@ -103,6 +107,14 @@ env.CodeGenerate(
 
 env.Depends('builtin_function.cpp', ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
 
+if env['msvc']:
+    # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
+    # talloc.dll is on the same dir as builtin_function.
+    talloc_dll_src = talloc.dir.File('talloc.dll')
+    talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
+    talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
+    env.Depends('builtin_function.cpp', talloc_dll)
+
 glsl = env.ConvenienceLibrary(
     target = 'glsl',
     source = sources + [ 'builtin_function.cpp' ],