env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
-env.Prepend(LIBS = ['talloc'])
+if env['platform'] == 'windows':
+ env.Prepend(LIBS = [talloc])
+else:
+ env.Prepend(LIBS = ['talloc'])
+
env.Append(CPPPATH = ['#/src/glsl'])
builtin_compiler = env.Program(
env.Depends('builtin_function.cpp', ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+if env['msvc']:
+ # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
+ # talloc.dll is on the same dir as builtin_function.
+ talloc_dll_src = talloc.dir.File('talloc.dll')
+ talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
+ talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
+ env.Depends('builtin_function.cpp', talloc_dll)
+
glsl = env.ConvenienceLibrary(
target = 'glsl',
source = sources + [ 'builtin_function.cpp' ],