st/mesa: remove st_framebuffer_renderbuffer()
authorBrian Paul <brianp@vmware.com>
Sun, 12 Feb 2012 23:44:51 +0000 (16:44 -0700)
committerBrian Paul <brianp@vmware.com>
Wed, 15 Feb 2012 21:07:43 +0000 (14:07 -0700)
Just use _mesa_framebuffer_renderbuffer().

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
src/mesa/state_tracker/st_cb_fbo.c

index 5a3186dea8785bcfd0beed9337eb24cf71dc481d..ed51808b54cfee90b5871551353247cca3a3d8bb 100644 (file)
@@ -308,19 +308,6 @@ st_bind_framebuffer(struct gl_context *ctx, GLenum target,
 
 }
 
-/**
- * Called by ctx->Driver.FramebufferRenderbuffer
- */
-static void
-st_framebuffer_renderbuffer(struct gl_context *ctx, 
-                            struct gl_framebuffer *fb,
-                            GLenum attachment,
-                            struct gl_renderbuffer *rb)
-{
-   /* XXX no need for derivation? */
-   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
-}
-
 
 /**
  * Called by ctx->Driver.RenderTexture
@@ -727,7 +714,7 @@ void st_init_fbo_functions(struct dd_function_table *functions)
    functions->NewFramebuffer = st_new_framebuffer;
    functions->NewRenderbuffer = st_new_renderbuffer;
    functions->BindFramebuffer = st_bind_framebuffer;
-   functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
+   functions->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;
    functions->RenderTexture = st_render_texture;
    functions->FinishRenderTexture = st_finish_render_texture;
    functions->ValidateFramebuffer = st_validate_framebuffer;