Now that ARB programs and fixed function are routed through the new
backend, shader might be NULL. Don't do INTEL_DEBUG=perf support in
that case, since it relies on shader->compiled_once.
Since INTEL_DEBUG=perf wasn't previously supported, this maintains the
status quo. It might be nice to support it someday, however.
This could be moved to brw_shader_program instead of brw_shader, but
it appears even prog can be NULL in that case.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
c->prog_data.dispatch_width = 8;
- if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF) && shader) {
if (shader->compiled_once)
brw_wm_debug_recompile(brw, prog, &c->key);
shader->compiled_once = true;